Soundbug for 0.2.7 fixed (Win+Mac)


While mainly working on content and planning ahead for the main game, I haven't looked into the demo since the last update. Turns out, that while switching between setups for the desktop and mobile builds, somehow Unity had lost all references to the sound files for the ingame music, which means, there's no music at all in the newest desktop build (Android should be fine).

So apologies to everyone who tried the latest build and was wondering about the complete absence of music. I've just uploaded a fixed version, where everything should work now as it should.

Which finally leads me into actively looking for playtesters, since when you're this close to your own project all the time, you tend to overlook small details after a while (like testing the whole build with sound turned on on every platform). Also, having some assistance in that respect means I can spend more time on creating new content for the game instead of going bug hunting. So if anyone is interested in some more in-depth playtesting every time a new update is due (which won't be that often until I've progressed further into the first chapter), or if you know someone who might be interested, please let me know.

Files

When the Stars (Demo) 0.2.7 - Win64 69 MB
Feb 14, 2020
When the Stars (Demo) 0.2.7 - Win32 67 MB
Feb 14, 2020
When the Stars (Demo) 0.2.7 - macOS 69 MB
Feb 14, 2020

Get When the Stars Come Down on Us

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